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| Learning Helper
A Teaching System for People with Learning Difficulties(US Patent No.: 6537073)
Overview
Learning Helper is a comprehensive computer teaching system for children (students) with learning difficulties such as autism. The main features of Learning Helper include:
1)
discrete-trial methodology, 2)
text/voice/picture/video based instructions and teaching materials,
3)
database supported management system, 4)
fully customisable lesson setup, 5)
automatic progress monitoring and reporting, and 6)
comprehensive reward system.
Learning Helper
can be used both for school and home.
Teaching Materials
Besides the provided teaching materials, Learning Helper allows teachers to add their own materials into the system as needed. Teaching materials in Learning Helper are classified into subjects, chapters, and contents, and they are easy
to manage and maintain.
Lesson Parameters
Customization of lessons in Learning Helper is achieved through parameter setup. For example, all instructions, commands, and responses in LearningHelper can be customized with different voices from teachers, therapists, or parents. There are more than ten
customisable
parameters in the system.
Lesson Setup
There are six types of lessons, Object Identification, Concept, Multi-word Command, Math, Spelling and Reading, in Learning Helper . Lessons are setup with teaching materials and lesson parameters. With comprehensive teaching materials and various lesson types, Individual Education Program (IEP) can be setup in Learning Helper.
Lesson Playing
In Learning Helper , working on a lesson is called playing a lesson since it is an interactive process. Except Reading lessons, which are stories presented in slide-show style, all other lessons are taught through Lesson playing by students. Learning Helper adopts the discrete-trial methodology in lesson playing with four major steps 1) item presentation, 2) instruction, 3) response, and 4) consequence. Lessons can be played one at a time, or can be played in automatic mode, in which pre-setup lessons can be played
sequentially without
teachers’ intervention.
Reward System When the reward system is turned on, a student can earn credits on the money board during a lesson playing. A reward (a video movie) will be awarded (a video being played) when the pre-setup credit requirement is satisfied. The reward system is programmable such that the parameters in the reward system, credit requirement, the type of videos and the sequence of videos to be played, can be setup by teachers. When Learning Helper is in automatic mode with thereward system turned on, it is
virtually, a playing/learning station.
Progress Report
Progress data are collected during lesson playing in Learning Helper. Progress reports can be generated, and printed periodically per lesson, per
lesson type, per
student, per class, and per school.
Download iLearningHelper |